Jan 12, 2007, 09:43 PM // 21:43 | #21 | |
Frost Gate Guardian
Join Date: May 2006
Location: belgium
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how do you know that? |
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Jan 12, 2007, 09:47 PM // 21:47 | #22 | |
Frost Gate Guardian
Join Date: May 2006
Location: belgium
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thats what you can find about it on this site. |
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Jan 12, 2007, 09:47 PM // 21:47 | #23 | ||
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Because that's what the description of the weapon attributes say, and I've tested it myself.
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[wiki]Damage Rating progression[/wiki] (look at the last chart) At level 20, rank 0 in a weapon, you deal 35% of listed damage. Quote:
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Jan 12, 2007, 09:53 PM // 21:53 | #24 |
Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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wow it took 2 pages just to throw up that damage chart link? You guys like to toy with the noobish huh?
Savio- how exactly do you know that there is a "disheartening amount" of 16Str warriors? You must hang around some very odd pug spots. All numbers aside, the OP could have been presented this information in a much less cynical manner. |
Jan 12, 2007, 09:56 PM // 21:56 | #25 |
Frost Gate Guardian
Join Date: May 2006
Location: belgium
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well in my opinion when you have req of weapon it doesnt matter how much you have 9 or 16, you still have to do same damage.
Only your skills may be more powerfull with higher attribute but a well good to know |
Jan 12, 2007, 10:16 PM // 22:16 | #26 | |||
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Quote:
http://www.guildwarsguru.com/content...nics-id674.php It oversimplifies the equation a bit, but it's a lot easier than going through the whole equation just to find the difference between 14 and 15 Swordsmanship. Quote:
Well, okay, I really dislike people running Sentinel's in PvE because it implies the only reason they have high Strength is to wear Sentinel's.
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Jan 12, 2007, 11:41 PM // 23:41 | #27 |
Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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To sum it up, Strength does no activate on normal swings. It only activates on attack skills. That makes Strength in a way useless.
Also, running 16 in Strength is a total waste of attribute points. The highest reasonable amount would be about 10. Unless you use tons of Strength skills, I would just dump leftover points in Strength. There is no such thing as 100% Armor Penetration. 100% Armor Penetration means that the damage ignores armor. That would mean that the damage is either Shadow Damage, Holy Damage, damage that doesn't mention type, and some other ones, including additional damage from attack skills. Obsidian Flame and Crystal Wave/Tenai's Crystals also ignore armor. Having a lower-req weapon does not increase your damage. Having a higher mastery in that weapon does, however. If you need help, don't forget that in a way, GuildWiki is your friend. |
Jan 13, 2007, 03:07 AM // 03:07 | #28 | |
Academy Page
Join Date: Dec 2006
Location: Belgrade, Serbia
Guild: Vengeance Is Ours
Profession: W/Mo
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wow, i didnt expect all this
thank you ppl but in the last post, i cant agree with the following: Quote:
again, thank you all for your time |
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Jan 13, 2007, 03:33 AM // 03:33 | #29 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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As an additional note, Holy damage doesn't inherently ignore armor - Judge's Insight, Heart of Holy Flame, and Avatar of Balthazar cause your attacks to deal Holy damage. All skills that cause Holy damage ignore armor though, although that is more because they're skills and not because of the damage type itself.
Armor-ignoring damage just bypasses the whole armor portion of the damage equation - it doesn't make armor 60 or 0 or whatever you think it should be. To explain armor-ignoring damage that way just confuses people and makes them start asking "what does armor penetration do to that 60 armor?"
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Jan 13, 2007, 09:15 AM // 09:15 | #30 | |
Frost Gate Guardian
Join Date: May 2006
Location: belgium
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So if i check that list when you have a req 8 sword and you have 8 swordmanship you wont be able to do the same damage as a sword with 12 req when you have 12 on it? |
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Jan 13, 2007, 09:39 AM // 09:39 | #31 | |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Jan 13, 2007, 09:40 AM // 09:40 | #32 |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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[edit] disregard, plx
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Jan 13, 2007, 12:28 PM // 12:28 | #33 | |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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jana, for the last time: req only matters if you do not meet it. And if you don't meet it, you do starter damage. If you DO meet the req, your damage depends on your weapon mastery, not the requirement. The charts never mentioned requirements. |
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Jan 13, 2007, 01:46 PM // 13:46 | #34 |
Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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btw, armor penetration does not lower foe's armor, it penetrates through it. so, at 16 str and 20% sundering, its 36% penetration. against 80 armor, it would penetrate through 36% of it, leaving 51 of it. so say your attack would deal 20 dmg to 80 armor. with 36% sundering, against 51 armor, it would deal almost double, maybe like 35. i hope this helped.
i think below requirement, u actually do exactly half the damage. for instance 15-22 would be 8-11. thats what ive learned. |
Jan 13, 2007, 04:47 PM // 16:47 | #35 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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About reqs:
http://www.guildwarsguru.com/forum/s...d.php?t=104524 Damn Search took forever.
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Jan 13, 2007, 06:41 PM // 18:41 | #36 | |
Frost Gate Guardian
Join Date: May 2006
Location: belgium
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well for me thats really stupid. If you have a sword with 8 req or 1 with 12 and you meet the req exacly you have to do same BASIC-damage. If you have higher on it, well you still have to do the same amount of BASIC-damage. |
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Jan 13, 2007, 08:17 PM // 20:17 | #37 |
Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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Using these skills you can get 76% armor penetration. 100% if I can find the skills:
Judges Insight +20% armor penetration Primal Rage +20% armor penetration Perfect sundering mod +20% armor Penetration (granted not all the time) 16 points in Strength +16% armor Penetration I can't find the last skill that will take you to 96% but I am still looking. When I find it I will edit this. Mega Mouse |
Jan 13, 2007, 08:54 PM // 20:54 | #38 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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MegaMouse, read post #15.
jana, everybody's tried to explain politely to you how requirements work. If you want to have a different opinion, that's fine, just keep it off this forum until you have proof. req 8 sword with 8 swordsmanship = (15-22) * .71 = 11-16 req 8 sword with 12 swordsmanship = (15-22) * 1 = 15-22 req 8 sword with 16 swordsmanship = (15-22) * 1.15 = 17-25 req 12 sword with 8 swordsmanship = (7-11) * .71 = 5-8 req 12 sword with 12 swordsmanship (15-22) * 1 = 15-22 req 12 sword with 16 swordsmanship = (15-22) * 1.15 = 17-25
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Jan 13, 2007, 09:05 PM // 21:05 | #39 |
Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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MegaMouse, you can't have the 16% from Strength because Strength AP only activates on Attack Skills and Primal Rage disables all skills (including Attack Skills). That means you can't count something like Penetrating Chop or some other skill that gives AP.
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Jan 13, 2007, 09:09 PM // 21:09 | #40 | |
Frost Gate Guardian
Join Date: May 2006
Location: belgium
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